Not adding any new troop types that havent been seen before but just showing the play testing we have been working through. We plan on having 6 wall sections which consist of one tower and two sections of wall, with the gate area being a seperate command. So once a week for the last two months we have played out a single wall section to attempt to have a balanced 10 turn game. This is proving much harder than we thought.
This first image shows the playing area for one wall section... Which I have the yard sticks forming the edge. The table width we plan on having five feet wide so players can reach the wall. So packed into this area is 72 Orc bowmen and 280 Orc assault troops, 2 Trolls and one and in some sections two siege towers. Yikes!
![Image](https://i.imgur.com/kJAemH9.jpg)
In this image I actually have the left hand yard stick at the end of the tower which is incorrect. That tower belongs to the Gondorian player which is not represented in this game! Oops. The green mat shows the five foot end of the table we plan on having.
![Image](https://i.imgur.com/5t1yIen.jpg)
![Image](https://i.imgur.com/u9hQgtV.jpg)
Hitting the wall.
![Image](https://i.imgur.com/WfXUuPe.jpg)
![Image](https://i.imgur.com/l23hBi6.jpg)
![Image](https://i.imgur.com/30HZhJo.jpg)
![Image](https://i.imgur.com/tHpMhCm.jpg)
So after changing rules after each play test we have had three games using more or less a stable rules. In the first two games the Gondorians won fairly easily. Then our last game a troll got on the wall and killed off a whole section of Gondor troops which allowed a flood of orcs to gain the wall game over on trun 6. We have another game coming up this week and some thought was given on when the trolls can be activated and perhaps a small pool of Gondor reserve forces may be needed to reinforce wall sections. Oh well..
Thanks for looking!