General Wargaming

Somewhere in Pannonia : a Late Antiquity wargame

Posted by Ochoin on 20 Nov 2021, 09:46

Today's game pitted the Late Romans against an invading barbarian force of Huns, Goths & Sarmatians. I commanded the Romans & a pal took control of the terrifying barbaric horde.
The game used our own rules - 'A Tribute of Spears' & we believe they handled this large game (25 units a side) in a timely manner (about 3 leisurely hours) to produce a game rich in excitement & tension & with an amount of complexity we felt comfortable with.
The battlefield:

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Open space but with plenty of wooded areas for Goth warband to lurk.
Objectives:
There were two victory points awarded for holding 3 objectives - a wagon lager, a Roman villa & a Roman watchtower:

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Additionally, a victory point was awarded for each enemy unit broken:

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These were recorded using simple black stones.

Initiative was diced for & troops placed on the battlefield:

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To activate the troops a dice for each unit was thrown with 3-6 allowing activation:

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This simple mechanism caused much drama as in several turns, both commanders were unable to execute daring & brilliant manoeuvres due to the numbers of low dice.

Both sides were keen to come to grips:

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Casualties began to mount , both from missile fire & melee:

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The Romans generally fought well but the numerous Goth foot archers & Hun mounted bows took a toll.

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As numbers plummeted, there were catastrophic drops in morale & several Roman units left the field:

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Ultimately, though the barbarians suffered considerable casualties also, the Romans retreated, defeated.

Some POIs:
1. The Goth Warbands are not overly effective. They're large but have limited combat & shooting dice, so something stronger will probably trigger their fragile morale......unless.....you put them in difficult terrain where they fight better infantry as equals or you place a Bow unit in front. These shoot at a charging enemy, then retire through the WB ranks leaving the WB on more equal terms.
2. Hun & Steppe mounted bow units. Unlike the Roman equivalent who rightly avoid melee, these chaps get a good amount of combat dice &, as elites, even a bonus dice. They're unarmoured so no 'armour saves' but they can inflict damage before they get decimated.
3. Warlords. These army commanders can attach to units & add their combat dice, which makes a formidable unit. They can also fight on their own. Bleda, the Hunnish commander, opportunistically charged with an infantry unit, adding his dice to an unbeatable total.
4. Skirmish screen. A charging Hun unit tried to crush such a screen (compulsory) but lost several unlucky casualties.


donald
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Ochoin  Scotland
 
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16 Jan 2010, 04:00


Posted by Minuteman on 20 Nov 2021, 12:11

A magnificent spectacle, donald. Great scenery and very well-painted and based troops. Interesting also to hear of the mechanism of your 'Tribute of Spears' rules.
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Minuteman  United Kingdom
 
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06 Mar 2020, 21:38

Posted by Chariobaude on 20 Nov 2021, 13:12

thank you for sharing ! this is great, not only because i love the timeframe (did i say i love dark ages ? :D ), but your pictures and your words make that kind of posts, wich are one of the reason i came so often reading this forum !
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Chariobaude  France
 
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22 Feb 2016, 10:43

Posted by Peter on 20 Nov 2021, 13:45

Thanks for sharing Donald! I enjoyed watching this! ;-) :thumbup:
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Peter  Belgium

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25 Mar 2008, 18:51

Posted by C M Dodson on 20 Nov 2021, 17:19

Very nice indeed.

I like the removable basing idea.

Best wishes,

Chris
C M Dodson  United Kingdom
 
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01 May 2015, 18:48


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